Added: Sep 5, 2008
From: RadaSs90
Duration: 4:22
This example shows, how to make simple game using Multimedia Fusion 2
Channel: Film
Tags: create extension factory fusion game games learn mmf mmf2 multimedia platform shoot simple teach tgf the video
Rating: 5.00 (5 ratings) Views: 3263' favoriteCount='11 Comments: 19
frogmandudez Says:
Sep 5, 2008 - i like it BUT!..i wish you would have told us what to do and showed us..we need some voice to tell us what to do
kingdomhearts5555 Says:
Sep 5, 2008 - how u add music!
VideoNorDude Says:
Sep 5, 2008 - Sucking, if i was you i have taked the Back Drop first and set the crdns 0, 0, frame size x, frame size y. And you don't really need so many events.
RadaSs90 Says:
Sep 5, 2008 - "i have taked the Back Drop first and set the crdns 0, 0, frame size x, frame size y. And you don't really need so many events." ? I really don't understand you... lol
VideoNorDude Says:
Sep 5, 2008 - Y, thats easy... In the propetives toolbar go to sixe icon and set cordinates to X = 0 and Y = 0, and the size to the same as the frame, to don't mess the game with a too big backdrop.
VideoNorDude Says:
Sep 5, 2008 - So RadaSs90 think him have a brain?Yes, the and him don't have one!So until him get a brain him use some cow shit in hims head! LOL
PrimitivePerson Says:
Sep 5, 2008 - kingdomhearts5555, you add music by doing this; (Chess symbol)start of frame (Mega phone) Play (and loop) sample/music (choose sample/music ONILY DO SAMPLES IF YOU HAVE MULTI SAMPLES IN PROPRETIES there is sample music in the mmf disc 2 that is entitled "music," for the music option in programming go on midi
Cy1911 Says:
Sep 5, 2008 - hey I NEED HELP WHEN I GO TO SCROLLING AND DO WAT U DO THE SCREEN DOESNT FOLLOW MY GUY
RadaSs90 Says:
Sep 5, 2008 - always - scroll x0,y0 to hero
shazarava1 Says:
Sep 5, 2008 - I tried to make a wall our of the backdrops, but he just slides right up it the second he touches it. Got any advice?
haimrule Says:
Sep 5, 2008 - OMG! I can't belive you actually uploaded such thing to youtube.EVERYONE. thats the longest and worst way of making a n00b platform game. don't try to copy it.you just humiliated to all MMF users. made it look like a n00b app for making sucky games.I made such games with click&play at 1999.PPL don't try to copy him.. he's doing it the hard way.
RadaSs90 Says:
Sep 5, 2008 - As I see, you are hugest noob I've ever seen. Times of klik&play are left, that was 10 years ago and we can stop thinking about k&p because it's for noobs like you. I am using my OWN platform movement without any noobly extensions and ready to use movements and other made by someone shits. I don't like things like you are doing: ready to use made by clickteam. If you see it's very easy. You are noob, because you don't know what I am doing in every event line...
haimrule Says:
Sep 5, 2008 - first of all... i said I used click & play at 1999 which is around 9-10 years ago.second of all. coding your own movement is totally ok. but useless for platform movement since it has nothing more than left right and jump.which takes much longer to code. and you dont get any better results (on the contrary).If you already know how to use the event editor (didnt see you used the action editor) U might wanted to show the ppl how to code a game in LittleFighter2's style..
RadaSs90 Says:
Sep 5, 2008 - It gives better results, because extensions give my game addictional 50-500 kb of size and are sucking memory, game is going to be slower by extensions. Using your own movement your game is working faster. And yes, these thing are results of this.. If you really don't know what to do you will do only movement on left, right and jump, but I can easly make double jump, running and more more effects in game. I know how to use all in MMF because I'm using clicks since knp has been made.
haimrule Says:
Sep 5, 2008 - about results use HWA version for smoother movement and disable compress runtime.50-500kb is really such a big deal?double jump can be just coded additionally to the original movement.and if after all you want to code ur movement.. i'd suggest using counter based gravity system and not double loop (1 up 1 down) just makes code shorter
RadaSs90 Says:
Sep 5, 2008 - HWA is only beta now. I tried it but It's very bugged. 500kb isn't a little because my internet download speed is 130 kb/s and upload just 30 kb/s. Get for example 10 extensions in your game, there will be about +3 mb of size. For me it's too much if I can do these things in game without any extensions and filling memory. Double jump is only a example, If you know how to do your own movement, you can do ANYTHING with this. You can make perfect game with your own physics without any extensions.
haimrule Says:
Sep 5, 2008 - what you say is true... making your own movement really IS better. I just said i think its useless for basic platform game :PHWA is stable as far as I tested it.. and it improves the performance significantly.make a small test I like..take an active object..repeat while key is pressed...change scale of object to get bigger and bigger...Ull see the amazing difference between HWA and normal. (tell me how it was ;P)
RadaSs90 Says:
Sep 5, 2008 - I know that HWA improves the performance. This is why clickteam is making it. But I am a person who HATE basics movements etc. I like to make 360 shooting, movement, many events etc. made by myself. It isn't useless for me. I'm feeling better if I do something by myself. It's not satisfactory for me if I just use default movement.And it's 100% true that if you make your own movement it's more efficient than any extensions... :)
haimrule Says:
Sep 5, 2008 - at first i only used built in movements...then i hated it and coded only my ownnow i relized its critically making my code shorter... and same performence so i combine both movements and code (u also have an option of changing the movement style and have an active object with more than 1 movement) so for basic left and right... its a waste to make 2 fastloops... just make a jumpless platform movement... and when u jump, disable the already made movement and use ur jump code.. its much easier
RadaSs90 Says:
Sep 5, 2008 - How do you know, how many loops are going on in clickteam's basics movements? If I use for example 2 loops, in clickteams movements there could be 50 loops for example. Yes, you may not see effects in performance but really there is a little effect better in performance if you use your own movement
haimrule Says:
Sep 5, 2008 - i wasnt talking about performance this time... i was talking about the code's length... im sure clickteam arnt stupid enough to make a sucky movement function...
RadaSs90 Says:
Sep 5, 2008 - Well, as my friend - programmer - said: it doesn't matter how code is lenght. It may be 500 lines of code and be very very efficent. Also there can be just 1 event with one extension or built in thing and be very inefficent.
zedakzor Says:
Sep 5, 2008 - Please, can someone teach me how to make scrolling? I've tried "Always - Center display at (0,0) from [My Char]", but it doesn't work. What should I do?
3kliksphilip Says:
Sep 5, 2008 - How large is your level? Is it larger than the screen size?
IPunchfish Says:
Sep 5, 2008 - Still going off my original comment, this isnt a tutorial... you just recorded yourself throwing code into an application to make a sprite move and collide with objects. And its really really sloppy. Take care!